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SWEN Retreat 2026

The annual SWEN retreat takes place on July 13–15 at Borgotufi (Castel del Giudice, Alto Molise). Three days of plenary and breakout sessions, introductions of six new PhD students and postdocs, and a round table with the Deputy Rector for Research. From July 13 to 15 the whole SWEN group (faculty, postdocs, and PhD students) […]

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International Conference on Software Architecture (ICSA) 2026

Two research works were presented at the International Conference on Software Architecture (ICSA 2026). Green Autoscaler for Performance Aware Microservices: a Machine Learning ApproachThanh-Phuc Tran , Abhinandan Roul , Ishara Galbokka Hewage , Mahira Joytu , Roberta Capuano, Eoan O’Dea, Rafiullah Omar, Hergys Rexha, Sebastien Lanfond , Henry Muccini The first contribution, “Green Autoscaler for […]

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International Conference on Software Architecture (ICSA) 2026

ICSA, the IEEE Int. Conference on Software Architecture, is our mother conference. SAML, GreenArch, Tutorial, Main conference During the 2026 editions we have the chance to present our recent work on Agentic Software Architectures (“Software Architecture Meets Agentic AI” tutorial), LLM for refactoring (“LLMs for Architectural Refactoring: An Exploratory study on Monoliths to Microservices”), green […]

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International Conference on Software Architecture (ICSA) 2026

5th International Workshop on Software Architecture and Machine Learning (SAML 2026) Gizealew Alazie Dagnaw presented a Stage-1 Registered Report introducing a Cognitive Federated Digital Twin (CFDT) architecture that integrates Digital Twins, federated learning mechanisms, and LLM-based cognitive agents to support privacy-preserving, adaptive, and coordinated decision-making in distributed cyber–physical environments. The proposed architecture embeds cognitive reasoning […]

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Mixed Reality @FrameLab: Amiternum Experience at the Centro Congressi “Luigi Zordan”

Federico Martusciello presented a mixed reality prototype during the Amiternum Experience, an event dedicated to the origins of L’Aquila and the seals of Pope Gregory IX. The prototype demonstrated how a mixed reality headset can recognize the surrounding physical environment, overlay the detected geometry, and accurately anchor a 3D reconstruction of the cathedral at Campo […]

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Paper on Reference Architectures for XR Systems accepted at the European Conference on Software Architecture (ECSA) 2026

A Reference Architecture for eXtended Reality Systems Federico Martusciello, Roberta Capuano, Calogero Carlino, Luca Francesco Macera, Luka Krševan Nižić, Laura Krišković, and Henry Muccini The work addresses the architectural challenges involved in the development of eXtended Reality (XR) systems, which are increasingly adopted in domains such as cultural heritage, training, and industry. These systems often […]

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Prof. Henry Muccini delivers a keynote at GREENS 2026

On April 14, 2026, Professor Henry Muccini delivered a keynote at the 10th International Workshop on Green Software Engineering, held as part of ICSE 2026, the International Conference on Software Engineering. The keynote covered the following topics:👉 Green AI: a bit of history and current state.👉 Green LLM: how does it differ from Green AI👉 […]

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Article on AI Agents and Software Architectures published in IEEE Software

Making Sense of AI Agents Hype: Adoption, Architectures, and Takeaways from Practitioners Ruoyu Su, Matteo Esposito, Roberta Capuano, Rafiullah Omar, June Sallou, Henry Muccini, Davide Taibi FrAmeLab researchers Roberta, Rafiullah and Henry, together with collaborators from the University of Oulu, Wageningen University, and the University of Southern Denmark, published the article “Making Sense of AI […]

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A Systematic Literature Review on Digital Twins published in ACM Computing Surveys (CSUR)

Digital Twins for Cultural Heritage: A Systematic Analysis of the State of the Art Gizealew Alazie Dagnaw, Roberta Capuano, Henry Muccini Digital twin technology offers a transformative approach to preserve, manage, and enhance tangible cultural heritage through dynamic and immersive digital representations. Despite growing attention, research in this area remains fragmented and lacks systematic synthesis. […]

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