Paper on Reference Architectures for XR Systems accepted at the European Conference on Software Architecture (ECSA) 2026

Paper on Reference Architectures for XR Systems accepted at the European Conference on Software Architecture (ECSA) 2026

A Reference Architecture for eXtended Reality Systems

Federico Martusciello, Roberta Capuano, Calogero Carlino, Luca Francesco Macera, Luka Krševan Nižić, Laura Krišković, and Henry Muccini

The work addresses the architectural challenges involved in the development of eXtended Reality (XR) systems, which are increasingly adopted in domains such as cultural heritage, training, and industry. These systems often need to manage complex digital assets, heterogeneous devices, and changing runtime conditions, making their design, integration, and evolution particularly demanding. The paper proposes a reference architecture for XR systems, derived from architecturally significant requirements elicited through industrial interviews and grounded in the existing literature. The architecture separates content-centric concerns from device-dependent runtime execution into two coordinated subsystems, connected through explicit architectural contracts for runtime data exchange.The proposed architecture was instantiated in an XR application deployed across heterogeneous devices and evaluated in terms of performance efficiency and device adaptability. The results show that the architectural separation supports efficient asset delivery, consistent cross-device execution, interoperability, and system evolution.

The paper contributes to the software architecture community by providing reusable architectural guidance for the design and development of scalable, adaptable, and interoperable XR systems.

https://conf.researchr.org/track/ecsa-2026/ecsa-2026-technical-track#Accepted-Papers

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